ShellFactor
In whole big world you just a little hermit crab which struggles to survive. But you can become a big and stronger Crab. Only thing holding you back is a small shell. That’s exactly why you should to eat well and keep your health up. And only then you can fight for a decent shell.
Good luck little brave!
CONTROLS:
WASD- movement
SPACE- dash
E- interact
LMB- attack
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (5 total ratings) |
Author | Kaidash |
Genre | Action, Survival |
Made with | Unity |
Tags | 3D, Hack and Slash, Indie, Low-poly, Ludum Dare 54, Pixel Art, Retro, Short, Singleplayer |
Links | Ludum Dare |
Comments
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Great game!
Suuuuper fun game! I loved how low to the ground you were. Very clever alternative shells. It felt really snappy, and the visuals were cute af as well. I really love this theme. Hermit crabs as a use of limited space is a fun twist on the theme, and I could definitely see this concept expanded, especially in a multiplayer setting, with some humans and lots of bots. Plus many more weapons. That would be a sick party game.
Some problems with game balance: I was never able to upgrade shells. I assume it's the red bar on the top that makes you get bigger? But I never passed level 1 before a bird grabbed me, which felt random. Also, it took me forever to kill my first hermit crab, as the default punch with no weapon is really weak, and I had to really focus in on one crab to get their weapon, which the game didn't tell me I should be doing.
Overall, fun, unique, and fast paced. Some problems with balance and making game systems clear, but those are p easy to fix up in a post jam setting. I'll be watching this one!